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Guidelines for hares

Hashing has no rules, but Haring does.   To ensure that we all have fun, and that the Hares aren't dismembered, here are a few guidelines.

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First and foremost USE COMMON SENSE. 

                    

What do Hares do?

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Hares are responsible for the following:

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  • Planning and setting fun and exciting trails for the Hashers
     

  • Recommending a Bash location to the Grand Mistress
     

  • Organising the beer and snacks for locally based trails

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Things to Remember

 

  • Suzhou H3 always has a main run and snail trail, Posh has one 5km trail
     

  • The run should end at a place suitably quiet for the Circle and close to the Bash location
     

  • The Bash location should be reasonably-priced and be an attractive place for the post-run party.  Ideally both food and drink should be available at the Bash location.
     

  • VIRGIN HARES must lay with experienced Hares, never with other Virgins. Ideally 2 experienced Hares with one Virgin.
     

  • As we have two trails to set, there should be at least two hares. If you don't arrange for a suitably experienced co-hare yourself, the Hare Raiser can help find one for you.
     

  • Avoid traffic and crossing busy intersections, and respect "No Trespassing" signs.

 

The Trail


In a Live Hare trail the Hares are given a 15 minutes head start and set the trail as they go along.  However, there are certain risks to the Live Hare trail. If  Live Hares are caught, they risk losing their pants, and those that catch them become fellow co-hares.


The H3 GM will need to know the estimated distance in km and the amount of time your run will take so that invitations to the run can be prepared.  Run the entire run in advance and time it to estimate the overall length or use a pedometer. If it's a night Run, run it in the dark to avoid losing your way in a canyon (or falling into a canal) or setting an overly difficult to follow Run.

 

Markings
 

Markings: See LINK


Flour or chalk / paper etc. marks should be approximately every 25 meters. The general rule of thumb is that overmarking is always preferred to undermarking.


Arrows should be used to indicate any change in direction and at all street corners. Toilet paper can be used when flour and chalk arrows can not be seen.


Checks tend to bring the strewn out run group together. Front runners will look for true trail from a check while the rest of the pack reaches the check waiting for an inkling as to where to go next.

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  • The trail should start up within a maximum of 100 meters of the check. Back tracks should be less than 50m long.
     

  • The true trail should come out of check in a forward direction, on to the right or left. (not back in the direction of the original trail).
     

  • Along the same lines, never bring your trail back onto the same (part of the) road or path you have already been on, or it will cause confusion.
     

  • A trail should be easy to follow when you are on trail. Flour and marking  placement can be clever, but should not be hidden.
     

  • Use interesting checks to keep the pack together, not obscure trails.
     

  • Dangerous places, such as unstable cliffs on night runs or heavy traffic areas, should be avoided.
     

  • Beer checks are a good idea, and should include sodas & plenty of water. Long and/or hot trails should include extra water.
     

  • At a check, a trail cannot 'die'. If a trail is marked and it is not true trail there will be a Check Back or False Trail mark.
     

Run Length

 

The general rule of thumb is 10km for runners and a 6km snail trail. Hares Run for free, but do have some extra tasks, in addition to setting the run...

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